#include "Support.h"
#include "StateManager.h"
#include "OptionState.h"
#include "MenuState.h"

void COptionState::Init()
{

}

void COptionState::Release()
{

}

void COptionState::Pause()
{

}

void COptionState::Resume()
{

}

void COptionState::Update()
{
	if (GIsKeyPress(KEY_SPACE))
	{
		CStateManager::GetInstance()->ChangeState(new CMenuState());
	}
}

void COptionState::Draw()
{
	GPutStringToBufferWithMargin ("Flow", 8, GColors::LIGHT_CYAN);

	//Update in the future :)
	GPutStringToBufferWithMargin("Under Construction ...", 12, GColors::LIGHT_RED);
	GPutStringToBufferWithMargin("Press Space to return to menu", 14, GColors::LIGHT_MAGENTA);
}